And, after staggering over to the virtual hookah and inhaling deeply, my screen did not immediately go black for the next eight to 12 hours. Nor, after four virtual beers, did I suddenly find myself more articulate and quick-witted than ever before, regardless of whether this opinion was shared by anyone else.Īfter five drinks, nobody was inexplicably offended by something innocuous I had said about their profession. For instance, after two virtual beers, all the other avatars in the room did not become noticeably more attractive. I sat there, alone, and clicked expectantly.Īlas, the results were disappointing. Every time I pressed "Drink," the beefy little figurine they'd supplied me with would raise the mug to his smiling face. It read, "Drink."Īnd so I began my brief but illustrious career as a virtual drunk. Sitting down at a table, a mug of beer appeared in my hand, and a blue button popped up at the bottom of the screen. Better still, a virtual hookah sat over in the corner, looking generically druggy. Lucky for me, then, that as soon as the game plopped me into a "Welcome" room filled with screeching club music and a procession of new players with identical starter bodies, I spotted just the opening I needed: a virtual bar. The catch is that, unless you pay for a "VIP" subscription, your poor avatar can't take its clothes off, which sort of defeats the purpose. Signing up for Red Light Center, I discovered, is free. The only thing to do - anything for research! - was sign on and try some for myself. It's not virtual sex so much as DIY smut.īut virtual drugs would be a whole new ballgame. You would be amazed at what little figurines can be made to do in this day and age, but in the end, real-life partakers are still left staring at their screens while their avatars bop gingerly about. For instance, Red Light Center's core offering, the ability to watch little doll-like avatars have sex with each other, isn't especially novel. Some things are easier to convey in virtual terms than others. "Moreover," he continued, "users of virtual drugs have reported the effects of these virtual drugs to be surprisingly realistic and lifelike."
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