![]() Moments that have time slow down to a crawl - thus mitigating much of the risk that comes as a result of the fast and frantic means of platforming. The solutions to such segments may all be singular in what the game wants you to do and admittedly Shadow Warrior 3 isn’t immune from throwing a deliberately-scripted moment into the mix. Or swapping between jumping over/around an instant-death obstruction and shooting others to pieces, all while making sure to land back on a platform descending down a slope. SHADOW WARRIOR 3 PS5 SERIESInstances that, for example, require you to shoot a series of vines mid-air to enable a viable latching-on point for your grapple hook. But so far as gameplay integration goes, the best parts of traversal come when players are eventually required to use a combination of some or even all abilities at once above an infinite drop, just to reach the next vital part. An intended, aesthetic-tinged joke perhaps - more subtle than anything that comes out of protagonist Lo Wang’s mouth, at least? Who knows. As minor a detail this may be to everyone save myself, I have to give Flying Wild Hog credit for so cleverly shifting the main color palette of their levels from red to green and finally to blue during the latter stages. Specifically how much emphasis there is this time on color - levels offering a surprising amount of vibrancy which, in hindsight, proves to be a nicely-fitting counter-balance to what’s predominantly an overly-violent romp of blasting one wave of enemies after the next. Speaking of immediate impressions, by far the most striking aspect of the environments is in the art direction this time. That doesn’t mean players won’t fall victim presuming a part of the environment is interactive - be it in the pursuit of hidden collectibles or otherwise - and dying as a result, but these accidental moments can be chalked up more to a player’s momentary curiosity, rather than a fault of the level design. SHADOW WARRIOR 3 PS5 UPGRADEThere are optional hidden paths tucked away, wherein an upgrade point is usually stashed away, but for the most part the path forward is relatively simple without much divergence. ![]() Thus, players are required to use a mix of Lo Wang’s abilities - double-jump, dashing, grappling onto parts of the environment - to move forward. True, Shadow Warrior 3 this time confides in the simple objective of getting from A to B, with combat encounters sprinkled about to break up the pace from time to time. To say this game is far more linear in this respect, while understated, doesn’t necessarily equate to a negative. Though in all honesty, this is one of the rare occasions where one would strongly encourage that even complete newcomers pick Hard by default given how relatively cakewalk the challenge at Medium feels in the long run.īut it’s the progression and manner at which the adventure unravels that will grab early attention. The only semblance of replayability realistically being how different a challenge the Hard mode is to its respective Medium. A fear made even more relevant and nagging via that aforementioned one-and-done play-time of around five hours to see end credits. It may carry through that same excess - and crude humor alike - of prior titles and while different, it’s easy to take an initial glance at the series’ third (or fourth if we’re counting the original) outing and fear Flying Wild Hog have gone further than cutting off the figurative fat. ![]() Upgrading of one’s weapons and skills remain, but if we’re talking solely about everything outside of the core FPS gameplay, it’s surprising just how different Shadow Warrior 3 is. ![]() Gone are the semi-open environments, the loot-based scavenging of weapons and accompanying perks, so too the co-op (though it’s a given many may see the latter’s absence as not all that damaging). For those coming straight from 2016’s Shadow Warrior 2, the differences are going to be blatant and divisive in regards to what’s in store for players coming in. And that’s before you even factor in the ample number of arena combat encounter that have you filling one’s screen with demonic gore and blown-off limbs alike. An ironic circumstance given this year’s streamlined, back-to-basics, roughly-five hour romp that seldom stands still for long. But like most things, it’s never that simple. If reviews like this required no more than a literal mere sentence, this is precisely what a game like Shadow Warrior 3 - developer Flying Wild Hog’s third outing for what was originally a reboot of 3D Realms’ late-90’s shooter - is best-suited to don. SHADOW WARRIOR 3 PS5 FULLIf nothing else, it’s confident not just with the kind of game it wants to be, but knowing full well it’s going to resonate with the very audience it’s targeting. ![]()
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